

Shaders: Added: Added an API to control shader memory usage at runtime.Įditor: Update com.xr.sdk.openxr package version to 1.5.3Įditor: Updated manifest.json to use package version 1.4.3 IOS: Added: Added identifiers for iPhone 14 models. VFX Graph: Reduced time taken by code generation when a VFX asset is imported Shadergraph: Reduced time taken by code generation when a shader graph asset is imported XR SRP: Meta Quest performance loss between URP versions when builtĪnimation: Improved animation performance across the boardĮditor: Reduced the time taken to open inspectors by avoiding a pointless copy of a big thing behind the scenes Web Platform: Project fails with "UnityEditor.BuildPlayerWindow+BuildMethodException" when building for the WebGL platform Universal RP: Shader compilation time is higher in 2021.3 than in 2020.3 Scene Hierarchy: Undo action is not registered when undoing GameObjects list order in the Hierarchy window Progress Window: Crash when calling "Progress.Pause" from a script Optimization: Editor performance drops on macOS when clicking and dragging on Position, Rotation and Scale values in Transform component

Mono: Crash with ScanAssemblyForAttributesAndInterfaceImplementations when opening a project MacOS: Crash on System.Object:_icall_wrapper_ves_icall_array_new_specific when launching a project Linux: Editor crashes at "DisconnectGtkSignal(void*, GtkCallbackResponse ( )(), void)" when opening floating windows Asset Importers: Textures are not generated when Naming option in Import Settings of an FBX file is changed to "From Model's Material"
